3 Ways Educators Are Embracing Social Technology
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src=”http://cdn.mashable.com/wp-content/uploads/2010/01/education-laptop.jpg” alt=”education image” class=”alignright size-full wp-image-143936″/>The modern American school faces rough challenges. Budget cuts have caused
href=”http://blogs.columbiaspectator.com/newsroom/?p=562″ >ballooning class sizes, many teachers struggle with
href=”http://www.cnn.com/2009/US/05/05/dropout.rate.study/index.html” >poorly motivated students, and in many schools a war is being waged on
href=”http://www.thebostonchannel.com/news/4267073/detail.html” >distracting technologies. In response, innovative educators are embracing social media to fight back against the onslaught of problems. Technologies such as Twitter and Skype offer ideal solutions as inexpensive tools of team-based education.
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/> Pockets of experimentation are emerging all around the world, and I hope to inspire my fellow teachers with some stories of success. From cell phones to social media, below are three schools that have chosen to go with the flow of popular technology to turn the tide for education.
Skype and Language Learning
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Why force students to yawn over a textbook when a real-life native speaker is only a Skype call away? At Marquette University, Spanish students hone their foreign language skills with frequent href=”http://www.unews.com/channel/index.cfm?event=displayPressRelease&synid=121676″ >webcam chats with their English-learning counterparts in South America.
“I absolutely fell in love with this program,” wrote one student. Professor Janet Banhidi, the brains behind the virtual language exchange, said Skype conversation gives students a surprisingly authentic experience. As a teacher (and fluent speaker), she can only give her students limited 1-on-1 attention. With Skype, every student has weekly access to a free personal tutor.
Perhaps the greatest benefit of using Skype is the radical increase in motivation. A whopping 85.3% of Janet’s students kept in touch with their digital pen-pals outside of the classroom through Facebook. “In the end, the best part of this exchange was gaining a friend who I still today talk with on Facebook” said one student. Additionally, though some of her students enroll to simply fulfill a language requirement, many participants have gone on to major in Spanish from the experience. Students who go href=”http://www.springerlink.com/content/w2257468151383p3/” >above and beyond mandatory assignments will be more likely to remember class material and apply it when they get out into the working world.
Mobile Phones
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While many schools around the country have declared all-out war on mobile devices, href=”http://liveshots.blogs.foxnews.com/2009/12/10/bring-your-cell-phone-to-school/?test=latestnews” >Wiregrass High School took a decidedly different approach, integrating cell phones into the entire educational experience. Students exchange questions and answers with their teachers via SMS and browse classroom blogs for additional instruction. Moreover, as an efficient collaborative tool, students can quickly trade notes or take a snapshot of the blackboard for later studying.
Like with any tool, students do misuse the privilege, but according to the school’s principal the number of cell-phone related infractions is “minuscule.” Perhaps this is because the policy permits students to use cell phones socially between classes, giving them a much needed digital fix throughout the day. Wiregrass’s experience pairs nicely with similar workplace-related research which shows that giving employees periodic down-time with the Internet actually href=”http://www.brisbanetimes.com.au/technology/workplace-web-bludging-good-for-productivity-20090402-9ktm.html” >boosts productivity. In the end, fighting pervasive technologies may just sap the energy of everyone involved.
Twitter
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Many universities have internal e-mail systems and message boards. But getting students to routinely check these systems for updates can be a chore. As a college teacher myself, my students have been required to participate in group message boards, which is a poor substitute for genuine intellectual curiosity. As a solution, Leicester University in the UK turned to Twitter, hoping that the popular micro-blogging technology would encourage collaboration outside of class. Students were provided with an iPod touch, given instructional materials, and told they had to make a few academic-related tweets a day. Soon, a thriving community grew, complete with @replies and hashtags flying back-and-forth between participants, tutors, and even members outside of the program. Additionally, the study has become an unexpected marketing boon for the university. The Association for Learning Technology noted in its href=”http://newsletter.alt.ac.uk/xrctg5ovlfkimsphpsy77s” >newsletter:
“One year ago, a Twitter search for ‘University of Leicester’ revealed little of interest. More recent searches reveal a growing volume of conversation between existing students, often across institutional boundaries, and also from prospective students, commenting on perceptions of the University and Higher Education in general.”
The university was impressed by the experiment and has begun collaborating with teachers and staff to extend participation throughout the campus. Leicester University joins the growing ranks of major universities, such as href=”http://www.nytimes.com/2009/01/13/us/13physics.html?_r=2&pagewanted=print” >M.I.T., that are preparing students with technological and cooperative skills essential to real-life scientific experimentation.
Conclusion
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As social media becomes ubiquitous, students prepared for technological collaboration will graduate with a much-needed edge on the competition. Fortunately, in these economically turbulent times, social media is a free and popular alternative to traditional instruction.
More social media resources from Mashable:
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- href=”http://mashable.com/2009/12/09/5-tips-online-friendships/”>5 Tips for Building Lasting Online Friendships
/> – href=”http://mashable.com/2009/11/13/social-media-book-review/”>Top 5 Must-Read Social Media Books
/> – href=”http://mashable.com/2009/11/15/world-changing-social-media/”>Social Media Can Change The World Through Common Ground
/> – href=”http://mashable.com/2009/10/16/social-media-changing-lives/”>5 Ways Social Media Is Changing Our Daily Lives
/> – href=”http://mashable.com/2009/11/10/local-news-social-media/”>How Social Media is Taking the News Local
/> – href=”http://mashable.com/2009/12/03/the-tao-of-tweeting/”>The Tao of Tweeting
/> – href=”http://mashable.com/2009/09/05/sports-and-social-media/”>Sports and Social Media: Where Opportunity and Fear Collide
Images courtesy of rel=”nofollow” href=”http://www.istockphoto.com/mashableoffer.php”>iStockphoto, rel=”nofollow” href=”http://www.istockphoto.com/user_view.php?id=469721″>DNY59, rel=”nofollow” href=”http://www.istockphoto.com/user_view.php?id=1538796″>3bugsmom
/>Reviews: href=”http://www.blippr.com/apps/336650-Facebook” >Facebook, href=”http://www.blippr.com/apps/337627-Skype” >Skype, href=”http://www.blippr.com/apps/336651-Twitter” >Twitter, href=”http://www.blippr.com/apps/393797-iStockphoto” >iStockphoto
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Apple.com Adds iPad to Menu, iPod and iTunes Now Separate
March 12, 2010 - 17:07
Tags: Apple, apple.com, ipad, iphone, iPod, ipod touch, News
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iPod + iTunes is dead on the Apple.com menu, long live iPod | iPhone | iPad | iTunes. (And yes, Mac is still there too).
The all new iPad section coincides with the launch of pre-orders and pickups today, and links to all the content previously available at apple.com/ipad via the homepage. The broken out iPod [...]
Apple.com Adds iPad to Menu, iPod and iTunes Now Separate is a story by TiPb. This feed is sponsored by The iPhone Blog Store.
TiPb Apps 4.5: Pool Pro Online 3 for iPhone (GDC 2010)
March 12, 2010 - 14:23
Tags: App Store Apps, Apple, Games, gdc 2010, ipad, iphone, ipod touch, Jonathan Kromrey, namco, pool pro online 3, Quick Apps, TiPb Apps, unite sdk
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Live from GDC 2010, Rene talks with Jonathan Kromrey, General Manager of Apple Games at Namco about Pool Pro Online 3 [$4.99 - iTunes link] for iPhone and iPod touch… and coming to the iPad as well!
Namco’s Apple group, known as Order of Magnitude, started with the iPhone version but since much of the game [...]
TiPb Apps 4.5: Pool Pro Online 3 for iPhone (GDC 2010) is a story by TiPb. This feed is sponsored by The iPhone Blog Store.
Quick App Updates: Tweetie, Loopt, Foursquare, Flickr — Including iPhone 3.2 Compatibility(!)
March 12, 2010 - 06:14
Tags: App Store Apps, app updates, Apple, apps, flickr, foursquare, ipad, iphone, ipod touch, Loopt, News, Quick Apps, tweetie
Posted in Mobile | No comments
Tapped on App Store and what did I see? Updates for Tweetie, Loopt, Foursquare, and Flickr — and a couple of those say iPhone OS 3.2 (aka iPad) right there in the What’s New listing. (Yeah, that doesn’t mean 3.2 is coming to the iPhone or these are 1024×768 versions, likely just that they’re built [...]
Quick App Updates: Tweetie, Loopt, Foursquare, Flickr — Including iPhone 3.2 Compatibility(!) is a story by TiPb. This feed is sponsored by The iPhone Blog Store.
Birdfeed Twitter Client is now Brizzly… and Free!
March 10, 2010 - 22:12
Tags: App Store Apps, Apple, apps, birdfeed, brizzly, ipad, iphone, ipod touch, News, twitter, twitter client
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The delightful Twitter client Birdfeed has been bought, updated, and rebranded by Brizzly and is now available as Brizzly for iPhone… for free! [iTunes link]
If you’re looking for a great Twitter client, give Brizzly a try. (Note: per comment below, you do need a brizzly.com account to use it which might not appeal to some.)
[via [...]
Birdfeed Twitter Client is now Brizzly… and Free! is a story by TiPb. This feed is sponsored by The iPhone Blog Store.
The methods of social innovation
March 10, 2010 - 19:39
Tags: education
Posted in Coolhunting | No comments
The Social Innovator Series is the culmination of a major two year collaboration between the UK’s National Endowment for Science, Technology and the Arts (NESTA) and The Young Foundation to develop a rich, practical resource for social innovators. It is a collection of publications and accompanying website that reveal the vast potential of a new social economy.
This emerging economy can be seen in many fields, including the environment, care, education, welfare, food and energy. This ’social economy’ goes beyond the state and the third sector, and includes social enterprises, co-operatives and social movements.
The Social Innovator Series surveys the methods used by innovators in this new social economy and presents a varied, vibrant picture of social innovation in practice. It features hundreds of examples, methods and tools from all over the world.
Though social innovation is a rapidly emerging practice, methods for developing this vital field remain relatively hidden. Having a better understanding of social innovation – the new ideas (products, services and models) that simultaneously meet social needs and create new social relationships or collaborations – is increasingly urgent as existing structures and policies struggle to make an impact on the most pressing issues of our time.
Download the books from the Social Innovator Series:
- Open Book of Social Innovation
- Danger and Opportunity: Crisis and the new social economy
- Social Venturing
Visit the Social Innovator website: www.socialinnovator.info
iTunes LP was Record Labels’ Idea?
March 10, 2010 - 16:06
Tags: Apple, Apple TV, ipad, iphone, ipod touch, itunes, Itunes lp, music, News, record labels
Posted in Mobile | No comments
GigaOm is reporting that, contrary to speculation that Steve Jobs wanted to return us to a more analog time when we bought new albums and sank back for ours drinking in every liner note and detail, iTunes LP was actually the record labels’ idea:
I’m told by an industry source who preferred to remain [...]
iTunes LP was Record Labels’ Idea? is a story by TiPb. This feed is sponsored by The iPhone Blog Store.
TiPb Apps 4.3: Street Fighter IV for iPhone (GDC 2010)
March 10, 2010 - 15:23
Tags: App Store Apps, Apple, apps, Capcom, Games, ipad, iphone, ipod touch, street fighter, street fighter iv, tezuka-san, TiPb Apps
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Live from GDC 2010 Rene talks to Tezuka-san, Street Fighter IV [$9.99 - iTunes link] iPhone producer for Capcom (via translator) about making Street Fighter for the iPhone and iPod touch, getting the controls right, and whether or not we might see Street Fighter for the iPad.
Tezuka-san points out how Capcom decided to make the [...]
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iPhone SDK 3.2 Beta 4 is Out
March 9, 2010 - 21:53
Tags: Apple, developers, Development, ipad, iphone, iphone sdk, ipod touch, News, sdk
Posted in Mobile | No comments
iPhone, iPad, and iPod Touch developers: get yourself over to Apple’s developer center, as iPhone SDK 3.2 Beta 4 is ready for you to download, a mere two weeks after Beta three was unleashed for your coding pleasure. As MacRumors and Engadget note, it’s too early to say what magical new capabilities are to be [...]
iPhone SDK 3.2 Beta 4 is Out is a story by TiPb. This feed is sponsored by The iPhone Blog Store.
Florence Design Academy’s free lighting tutorial
March 9, 2010 - 19:05
Tags: education
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Nothing beats a good design school education, but for the cash-strapped there is also an impressive amount of free educational materials online. A good case in point: Instructor Mario Malagrino of the Florence Design Academy has posted a free Studio Max illumination tutorial, intended for his students but available to all, on how to simulate photo studio lighting techniques for product design renders. (We discovered it while rooting around on their site in search of more of Sekhar Roy’s work.)

Even cooler, FDA’s got several galleries up showing the tutorial’s results in actual student projects. (Samples shown below by students Nenad Kostinov, W. Slob and E.R. Ortiz.)

Learning innovative product design via…stand-up comedy?
March 9, 2010 - 18:25
Tags: education
Posted in Coolhunting | No comments

[image credit: John Sherman]
We’ve seen creatives generate inspiration from all manner of strangeness over the years, but this has to be a first: Professor Peter Robbie’s Design Thinking class at Dartmouth incorporates improv sessions. According to an article in Dartmouth Engineer, “I’ve always thought that the quickest and smartest folks at the brainstorming phase of design have been those who do standup and improv,” says the professor. “They never say no. They never miss a beat. Improv requires players to accept what they are given, build on the ideas of others, and encourage wild ideas.”
Robbie demystifies design by breaking it into systematic steps. “I believe it’s important to create classroom experiences that will increase students’ confidence in their own creative design abilities,” he says.
Using improv to get students comfortable with brainstorming is a case in point. “Everyone thinks that they know how to brainstorm, but in fact, brainstorming is usually plagued by problems like self-censoring, competitiveness, and ridicule,” says Robbie. “Improv is a great way for students to learn to defer judgment.”
Read more about Robbie’s process, philosophy and methodologies here.























