Posts tagged Mobile 2.0

Google Suggest Gets Location-Aware, Too

href=”http://api.tweetmeme.com/share?url=http://mashable.com/2010/01/14/google-suggest-local/&service=bit.ly”> width=”51″ height=”61″ src=”http://api.tweetmeme.com/imagebutton.gif?url=http://mashable.com/2010/01/14/google-suggest-local/” align=”right”/>

src=”http://cdn.mashable.com/wp-content/uploads/2010/01/google-mobile-local-260.jpg” alt=”" title=”google-mobile-local-260″ width=”260″ height=”182″ class=”alignright size-full wp-image-184655″ />Just last week href=”http://mashable.com/2010/01/07/near-me-now-googles-mobile-homepage-is-location-aware/”>, Google added location-aware results to mobile searches on both the iPhone and Android platforms. Now that href=”http://googlemobile.blogspot.com/2010/01/optimized-search-suggestions-using-your.html” >geographical awareness comes to Google Suggest, the feature that tries to anticipate your search query based on its relative popularity with other users (which can often href=”http://mashable.com/2009/08/11/funniest-google-suggest-results/”>lead to some humorous results).


Ostensibly to save you time typing in your search query on mobile devices, the search suggestions are now based on your phone’s current or last known location. Ideally this will improve the relevancy of those suggested results by optimizing them based on where you are.

In order to take advantage of the new feature, you’ll have to turn on “Save recent locations” and “Allow use of device location” under the Settings link on the google.com home page. You may also have to refresh the google.com page on your phone’s browser in order to see the location-optimized suggestions.

It’s another step in Google’s march into local territory. Anyone have predictions on what will be next?

/>Reviews: href=”http://www.blippr.com/apps/336661-Google” >Google

Tags: href=”http://mashable.com/tag/local/”>-local, href=”http://mashable.com/tag/android/”>android, href=”http://mashable.com/tag/google/”>Google, href=”http://mashable.com/tag/google-suggest/”>google suggest, href=”http://mashable.com/tag/iphone/”>iphone, href=”http://mashable.com/tag/lbs/”>lbs, href=”http://mashable.com/tag/location/”>location, href=”http://mashable.com/tag/search/”>Search



MobileMe Gallery For iPhone Appears in the App Store

href=”http://api.tweetmeme.com/share?url=http://mashable.com/2010/01/14/mobileme-gallery-iphone/&service=bit.ly”> width=”51″ height=”61″ src=”http://api.tweetmeme.com/imagebutton.gif?url=http://mashable.com/2010/01/14/mobileme-gallery-iphone/” align=”right”/>

href=”http://mashable.com/wp-content/uploads/2010/01/mobilemegallery.jpg”> src=”http://mashable.com/wp-content/uploads/2010/01/mobilemegallery.jpg” alt=”" title=”mobilemegallery” width=”168″ height=”160″ class=”alignright size-full wp-image-184549″ />You have a href=”http://mashable.com/tag/mobileme”>MobileMe subscription and an href=”http://mashable.com/category/iphone”>iPhone, do you? Then you can now download a free, Apple-made app called href=”http://itunes.apple.com/us/app/mobileme-gallery/id350223710?mt=8″ >MobileMe Gallery [iTunes link] that will let you easily browse your MobileMe photos and upload more from anywhere.


You can flip through your existing photos in typical iPhone finger-gesture fashion or take new ones with your phone and upload them to the MobileMe cloud. There’s an option to send photos both new and old to friends and colleagues via e-mail, and the app views videos, too.

You can also use MobileMe Gallery to browse friends’ photos; any friend you’re following will have a blue dot next to his or her name when he or she has uploaded new photos. Chances are you’re sharing your photos on href=”http://mashable.com/category/facebook”>Facebook, href=”http://mashable.com/tag/flickr”>Flickr or href=”http://mashable.com/tag/twitpic”>TwitPic directly because not all your friends have Macs or iPhones, but the Gallery app could be helpful for keeping up with friends if you do hang with a bunch of other Mac enthusiasts.

As is the case with many other Apple products, design is prominent; there’s a sliding ticker of recent photos at the top of the app to give it some extra style. If you want to see how it works firsthand before downloading it, there’s a quick tour video over at href=”http://www.apple.com/mobileme/features/gallery.html” >Apple’s MobileMe product page. We can’t embed the video, sadly.

/>Reviews: href=”http://www.blippr.com/apps/336650-Facebook” >Facebook, href=”http://www.blippr.com/apps/336659-Flickr” >Flickr, href=”http://www.blippr.com/apps/348225-MobileMe” >MobileMe, href=”http://www.blippr.com/apps/337621-Twitpic” >Twitpic

Tags: href=”http://mashable.com/tag/app-store/”>app store, href=”http://mashable.com/tag/apple/”>apple, href=”http://mashable.com/tag/iphone/”>iphone, href=”http://mashable.com/tag/mobile/”>Mobile 2.0



SCUM: Haiti Disaster Attracts Hoaxes and Scammers

href=”http://api.tweetmeme.com/share?url=http://mashable.com/2010/01/14/haiti-disaster-scams/&service=bit.ly”> width=”51″ height=”61″ src=”http://api.tweetmeme.com/imagebutton.gif?url=http://mashable.com/2010/01/14/haiti-disaster-scams/” align=”right”/>


src=”http://cdn.mashable.com/wp-content/uploads/2010/01/text-donation-scams-260.jpg” alt=”" title=”text-donation-scams-260″ width=”260″ height=”173″ class=”alignright size-full wp-image-184365″ />There’s a word for it: sad. Even in the wake of a disaster the magnitude of the href=”http://www.mashable.com/tag/haiti”>Haiti earthquake, some individuals feel the need to play hoaxes or — even worse — try to scam their way into an actual profit off the tragedy.

href=”http://www.cnn.com/2010/TECH/01/14/twitter.hoax.haiti/index.html” >CNN reports on the hoax meme that spread like wildfire on href=”http://mashable.com/social-media/twitter/”>Twitter over the last 24 hours, alleging that American Airlines would be flying doctors and nurses to Haiti for free. The official AA Twitter account href=”http://twitter.com/AAirwaves/status/7735270176″ >debunked that myth, prompting a second wave of retweets about the hoax.

Going even farther down the scumbag rabbit hole, href=”http://www.switched.com/2010/01/14/with-haiti-in-ruins-scammers-seek-to-swindle-donors/” >Switched reports via href=”http://www.foxnews.com/scitech/2010/01/13/world-looks-help-haitians-scammers/” >FOX News that some scammers are actually setting up fake charitable organizations to collect “donations.” Both “text-to-donate” scams and unsolicited e-mail donation scams appear to be sadly common after global disasters — the href=”http://www.ftc.gov/bcp/edu/pubs/consumer/alerts/alt027.shtm” >FTC issued consumer alerts about the practice as far back as 2007.

This shouldn’t deter you from donating to Haiti relief — but it should warn you to take extra precautions to make sure you’re giving to a legitimate source. The href=”http://mashable.com/2010/01/13/haiti-red-cross-donations/”>Red Cross has now raised $4 million in its text-to-donate campaign. Native Haitian Wyclef Jean’s href=”http://www.yele.org/” >Yele organization is another legitimate outlet for donations (text “YELE” to 501501 to send $5).

If you’ve identified any shady donation sources, please let us know in the comments.

[img credit: href="http://www.switched.com">Switched]

/>Reviews: href=”http://www.blippr.com/apps/336651-Twitter” >Twitter

Tags: href=”http://mashable.com/tag/haiti/”>haiti, href=”http://mashable.com/tag/hoaxes/”>hoaxes, href=”http://mashable.com/tag/scams/”>scams, href=”http://mashable.com/tag/sms/”>SMS, href=”http://mashable.com/tag/social-media/”>social media



Oneforty Launches E-Commerce Platform

href=”http://api.tweetmeme.com/share?url=http://mashable.com/2010/01/14/oneforty-ecommerce/&service=bit.ly”> width=”51″ height=”61″ src=”http://api.tweetmeme.com/imagebutton.gif?url=http://mashable.com/2010/01/14/oneforty-ecommerce/” align=”right”/>

href=”http://mashable.com/wp-content/uploads/2009/09/oneforty-home-sm.png”> class=”alignright size-full wp-image-148354″ title=”oneforty-home-sm” src=”http://mashable.com/wp-content/uploads/2009/09/oneforty-home-sm.png” alt=”" width=”260″ height=”190″ />In September, href=”http://mashable.com/2009/09/23/oneforty/”>we covered the launch of Oneforty, a Twitter-specific app store. Today href=”http://www.oneforty.com” >Oneforty is “alpha testing” its e-commerce platforms, making it possible for developers to sell their Twitter apps or services directly through Oneforty. /> id=”more-183853″> /> From the offset, one of the primary goals of Oneforty has been not only to connect users with the best Twitter apps, but to give developers a platform to sell their products to spur innovation in the overall Twitter ecosystem. However, until now, developers who didn’t already have an existing e-commerce solution on their own sites couldn’t sell directly with Oneforty.

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Developer and Community Focused

/> style=”text-align: left;”> href=”http://mashable.com/wp-content/uploads/2010/01/oneforty-donations.jpg”> class=”aligncenter size-full wp-image-183855″ title=”oneforty-donations” src=”http://mashable.com/wp-content/uploads/2010/01/oneforty-donations.jpg” alt=”" width=”640″ height=”444″ />

I spoke with Oneforty’s CEO, Laura Fitton ( href=”http://twitter.com/pistachio” >@pistachio), last night and she continued to reiterate the importance of supporting the development community. “I’ve seen so many really great Twitter apps disappear because the developer couldn’t get enough exposure to pay hosting fees,” she said.

style=”text-align: left;”> style=”text-align: left;”>

On that end, the revenue split for Oneforty’s e-commerce platform is pretty fair. The minimum price is $0.99 and Oneforty gets a 25 percent commission. For more expensive apps ($14.50 and above), Oneforty will take a smaller cut. When you consider how much transaction fees can cost a developer, having that taken care of, plus having the exposure to the Oneforty community, is pretty cool.

style=”text-align: left;”>It’s not just apps, developers can use Oneforty as a place to sell tickets to events as well, and Oneforty is looking to expand into other areas in the future.

style=”text-align: left;”>What we appreciate about Oneforty’s approach to e-commerce is that if a developer wants to sell through Oneforty, that doesn’t preclude her from also selling on her own site.

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Getting Started

/> style=”text-align: center;”> href=”http://mashable.com/wp-content/uploads/2010/01/oneforty-api.jpg”> class=”aligncenter size-full wp-image-183857″ title=”oneforty-api” src=”http://mashable.com/wp-content/uploads/2010/01/oneforty-api.jpg” alt=”" width=”640″ height=”447″ />

At the bottom of the Oneforty homepage is a “Are you a Developer?” link. Developers can click that, register as a developer and then start the process of playing with the API to set up payments.

Developers can set a price and Oneforty will show them how much revenue they can expect to get from each sale at that price. Sellers also have a easy way of looking to see how much revenue they have collected from Oneforty. Today’s rollout is being called an alpha test, so if support issues do arise, devs can use the ZenDesk support form, Oneforty’s IRC channel (#oneforty on freenode) or even call CEO Laura Fitton directly on her cell phone.

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Oneforty Is Growing

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In addition to rolling out the e-commerce platform, Oneforty has also confirmed that it has closed a $1.85M Series A funding round, led by Flybridge Capital Partners. The idea of a href=”http://mashable.com/social-media/twitter”>Twitter-specific marketplace makes sense and can be beneficial to users and developers.

Oneforty says it will use the funding to make some new hires and accelerate platform development.

Have you used Oneforty? If you’re a developer, how do you currently sell your products? Let us know!

/>Reviews: href=”http://www.blippr.com/apps/336651-Twitter” >Twitter

Tags: href=”http://mashable.com/tag/app-store/”>app store, href=”http://mashable.com/tag/oneforty/”>oneforty, href=”http://mashable.com/tag/twitter/”>twitter



RUMOR: New iPhone Will Have a Better Camera, Sensitive Back

href=”http://api.tweetmeme.com/share?url=http://mashable.com/2010/01/14/rumor-new-iphone-will-have-a-better-camera-sensitive-back/&service=bit.ly”> width=”51″ height=”61″ src=”http://api.tweetmeme.com/imagebutton.gif?url=http://mashable.com/2010/01/14/rumor-new-iphone-will-have-a-better-camera-sensitive-back/” align=”right”/>

src=”http://cdn.mashable.com/wp-content/uploads/2009/09/iphone-260w.jpg” align=”right”>The talk of the town at the moment is href=”http://mashable.com/2010/01/13/all-the-apple-tablet-rumors-condensed-into-one-picture/”>Apple Tablet, but we shouldn’t forget about its smaller cousin, the iPhone. Its current iteration, iPhone 3GS, was a relatively small evolutionary step compared to the 3G model, and one has to wonder what Apple has in store with the next version.

According to Goldman Sachs’ Robert Chen, it href=”http://www.bloomberg.com/apps/news?pid=newsarchive&sid=aXBqtMirbD4E” >won’t lack new features. “Apple’s going to put a lot of innovation, not just on the hardware, but also on the software of the new iPhone,” he said.

Specifically, this might mean a better camera (which is a very safe bet as far as predictions go), but also a sensitive back case, similar to the touch panel used for the Magic Mouse. A couple of days ago, Motorola introduced the href=”http://mashable.com/2010/01/07/motorola-backflip/”>Backflip, an Android smartphone that can be controlled via a touchpad on the back of the screen; dare we dream of something similar on the href=”http://mashable.com/iphone”>iPhone?

Apple, of course, doesn’t comment on “rumors and speculation.” But according to Chen, the new iPhone will go into production in April and should be available to consumers in June or July — just enough time for the rumor train to go into full speed.

/>Reviews: href=”http://www.blippr.com/apps/336868-Android” >Android, href=”http://www.blippr.com/apps/469362-iPhone” >iPhone

Tags: href=”http://mashable.com/tag/apple/”>apple, href=”http://mashable.com/tag/iphone/”>iphone, href=”http://mashable.com/tag/mobile/”>Mobile 2.0, href=”http://mashable.com/tag/trending/”>trending



Nexus One Sales: Will They Be More Like Avatar or Gigli?

href=”http://api.tweetmeme.com/share?url=http://mashable.com/2010/01/13/nexus-one-sales/&service=bit.ly”> width=”51″ height=”61″ src=”http://api.tweetmeme.com/imagebutton.gif?url=http://mashable.com/2010/01/13/nexus-one-sales/” align=”right”/>

src=”http://cdn.mashable.com/wp-content/uploads/2010/01/nexus-avatar-260.jpg” class=”alignright”>The launch of the Google href=”http://mashable.com/tag/nexus-one”>Nexus One is one of the most hyped phone releases in recent memory. Only the href=”http://mashable.com/mobile/iphone/”>iPhone, Palm Pre and Droid really compare to the hype.

Yet now we’ve learned that href=”http://mashable.com/2010/01/13/nexus-one-20000-units/”>only around 20,000 Nexus Ones have been sold in the first week, a dismal number compared to the href=”http://mashable.com/2009/11/16/droid-first-week-sales/”>250,000 Droids and 1.6 million iPhone 3GSes sold in their first seven days on the market. What the hell happened? /> id=”more-183555″> /> It’s definitely not time for Google to panic, especially as Google attempts to pioneer a new business model for selling phones and many have yet to be shipped out. Still, the fabled Google Phone seems insignificant compared to its bigger Apple rival.

From this point on, I suggest that Nexus One sales will mimic the sales of one of two movies: the James Cameron blockbuster Avatar or the Ben Affleck/Jennifer Lopez box office bomb Gigli.


The Gigli Scenario


/> src=”http://cdn.mashable.com/wp-content/uploads/2010/01/gigli-640.jpg”>

Gigli had a budget of $54 million, much of which was used to pay for the salaries of Affleck, Lopez and Al Pacino. During its first weekend, though, the movie grossed less than $4 million, an utter bomb. It’s now considered by many as one of the biggest box office bombs of all time (as well as being a terrible, terrible movie).

In the Gigli scenario, the Nexus One would continue to sell badly, never really breaking 20,000 units sold per week. Sure, eventually there might be a few hundred thousand on the market, but Google’s phone wouldn’t come anywhere near the sales of the iPhone or the Droid. More importantly, Google wouldn’t recuperate its cost and its reputation would be tarnished.

At least href=”http://mashable.com/google”>Google would get a Razzie.


The Avatar Effect


/> src=”http://cdn.mashable.com/wp-content/uploads/2010/01/avatarinteractive.jpg”>

Avatar started out with a bang on its href=”http://mashable.com/2009/12/21/avatar-earnings/”>opening weekend, although nothing like Spiderman or Pirates of the Carribean. But then, like Titanic, the movie href=”http://mashable.com/2010/01/08/avatar-social-media-web/”>didn’t slow down. It’s now the second highest grossing movie of all time because people are still buying tickets long after its opening weekend.

In the Avatar scenario, the Nexus One benefits from positive buzz, happy customers and word-of-mouth marketing. Its sales either stay consistent or rise as more and more people experience their friends’ Google phones. Another bump occurs when the device hits the Nexus One. The end result would eventually be a launch that beat the href=”http://mashable.com/tag/droid/”>Droid and comes close to sales of the iPhone.


Which Scenario Is More Likely?


I’ve presented two potential outcomes for Nexus One sales, but as with most things in life, the answer lies in the middle. The Nexus One won’t bomb; it’s too good of a phone for that to happen. What’s more likely is that people will slowly become more comfortable with the online sales model Google is pioneering with its self-branded phone and will eventually purchase it after playing around with a friend’s phone or hearing enough about it.

Will the Nexus One beat the Droid? Probably not. The Droid just has a lot more marketing muscle behind it. Yet it’s not the Nexus One that will likely be Google’s star device, but the Nexus Two and whatever phones it releases in the product line.

Google is making a long-term investment in Android and in changing the business model of choosing a carrier first and a business model second. As it hones in on the perfect phone and more people get comfortable with href=”http://google.com/phone” >Google.com/Phone, sales will pick up.

Eventually, the Nexus line will reach Avatar levels, only second to the iPhone. We’re not worried about the long-term prospects of the Google Phone.

/>Reviews: href=”http://www.blippr.com/apps/336868-Android” >Android, href=”http://www.blippr.com/apps/336661-Google” >Google

Tags: href=”http://mashable.com/tag/android/”>android, href=”http://mashable.com/tag/avatar/”>avatar, href=”http://mashable.com/tag/gigli/”>Gigli, href=”http://mashable.com/tag/google/”>Google, href=”http://mashable.com/tag/nexus-one/”>nexus one



Has the App Store Really Lost $450 Million to Piracy?

href=”http://api.tweetmeme.com/share?url=http://mashable.com/2010/01/13/app-store-piracy/&service=bit.ly”> width=”51″ height=”61″ src=”http://api.tweetmeme.com/imagebutton.gif?url=http://mashable.com/2010/01/13/app-store-piracy/” align=”right”/>

href=”http://mashable.com/wp-content/uploads/2009/10/iphone_3gs.jpg”> src=”http://mashable.com/wp-content/uploads/2009/10/iphone_3gs.jpg” alt=”" title=”iphone_3gs” width=”260″ height=”190″ class=”alignright size-full wp-image-151415″ />As the mobile application space becomes larger and larger, cracked software and piracy — problems that have plagued the desktop software market for years — become more prevalent and a larger concern for app developers. /> id=”more-183101″>

The website href=”http://247wallst.com/2010/01/13/apple-app-store-has-lost-450-million-to-piracy/” >24/7 Wall St. is estimating that the iPhone App Store has lost $450 million to piracy and cracked downloads. Although we’re not denying that App Store piracy is a very real concern, we do take issue with the methodology and estimated numbers in this report.

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Mobile App Piracy: A Quick Primer

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As iPhone detractors are always keen to point out, mobile applications, and, in turn, mobile application piracy, is not a new issue. The Symbian and Windows Mobile platforms have been battling the problem for the better part of a decade, and the Palm Classic- and JDK-compatible platforms even longer than that.

However, with the big push to acquire newer smartphone platforms like the href=”http://mashable.com/category/iphone”>iPhone and href=”http://mashable.com/category/android”>Android, plus the industry shift to platform-specific app stores, mobile application piracy has started to take on a new face.

In February of last year, href=”http://www.tuaw.com/2009/02/02/crackulous-is-released-chaos-imminent/” >one-click cracking tools and an over-the-air cracked app store were developed for the iPhone and iPod touch. While only available on jailbroken iPhone or iPod touch devices, this type of software showcased the trivialities of cracking and distributing paid mobile applications.

Lest you think this phenomenon is just limited to the iPhone, Android app developers have been complaining about the href=”http://www.google.com/support/forum/p/Android+Market/thread?tid=1d4d0b7df8ac88b3&hl=en” >effect the Android Market return policy has had on href=”http://www.androidguys.com/2009/12/22/rethinking-android-app-piracy/” >app piracy for months.

The bottom line is that this is a real issue and it does impact developers, which in turn impacts the development ecosystem as a whole, including users. But how big is the problem?

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The Report

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24/7 Wall St. is claiming $450 million has been lost to piracy in the iTunes App Store alone, but we have some very real problems with the way that figure was determined.

The biggest red flag is that 24/7 Wall St. assumes that paid iPhone applications have a piracy rate of 75 percent. How did they come to this conclusion? Using some past piracy usage examples from apps href=”http://www.tuaw.com/2009/10/28/iphone-app-claims-95-piracy-rate/” >from Fishlabs and href=”http://www.tuaw.com/2009/05/15/icombats-stats-on-app-pirates/” >other developers, they came to the conclusion that for every app purchased, three more were downloaded from cracked sources.

Now, this might be true for games like iCombat and others from Fishlabs — but this certainly isn’t going to be the case across the board. It might be more fair to say that the piracy rate for games in the App Store is 75 percent, but even then you would need a much larger sample size and various tracking methods if you wanted to be accurate.

Additionally, 24/7 Wall St. is estimating that 17 percent of the 3 billion apps downloaded from the App Store were paid apps — or 510 million. They then multiply that by three (using the previous ratio) and assume that 1.53 billion apps have been pirated. Then, the report multiples that figure by $3 (the average price of a paid app) and gets $4.59 billion. Assuming that 10 percent of app pirates would have actually purchased the app in question, that’s how you get $459 million in lost revenue.

I’m not a statistician, but even I can see that that’s really, really reaching.

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Over-inflating Figures Doesn’t Help

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Here’s the biggest problem I have with throwing around figures like “$450 million lost in piracy” — it doesn’t help the situation at all. Most people take piracy statistics with a grain of salt, anyway, and when they dissect the nature in which those figures were calculated, are more likely to write-off the entire issue. That certainly doesn’t help the game developer who sees that X percent of her usage statistics are coming form people who didn’t even pay for the app.

Instead of inflating figures, why not talk about what could be done to help curb (not solve, you can’t solve piracy in the digital age) the problem?

Both href=”http://mashable.com/category/google”>Google and href=”http://mashable.com/category/apple”>Apple have policies in place that make it difficult for developers to fight against app piracy. Google’s return policy for the Android Market is a particularly wide loophole; there has to be a middle ground between letting users return an app within 24 hours and just using the system as a “buy/request refund/restore from backup” scheme.

Because Apple so tightly controls its developer ecosystem, developers are in a sense beholden to Apple to make sure that the encryption linking apps to specific devices is stronger. Because only jailbroken phones can use cracked apps, an obvious solution would be making the devices harder to jailbreak. That’s easier said than done, of course, but the fact remains that the onus really shouldn’t be on developers who have no control over how to sell their apps and have limited options in securing them.

What do you think about this report and mobile app piracy in general?

/>Reviews: href=”http://www.blippr.com/apps/336868-Android” >Android, href=”http://www.blippr.com/apps/351239-Android-Market” >Android Market, href=”http://www.blippr.com/apps/493578-App-Store” >App Store, href=”http://www.blippr.com/apps/336661-Google” >Google, href=”http://www.blippr.com/apps/469362-iPhone” >iPhone

Tags: href=”http://mashable.com/tag/android/”>android, href=”http://mashable.com/tag/app-store/”>app store, href=”http://mashable.com/tag/iphone/”>iphone, href=”http://mashable.com/tag/money/”>money, href=”http://mashable.com/tag/piracy/”>piracy





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