Posts tagged Projector based AR
Augmented Shadow: The best AR project you’ll see today
Aug 25th
Augmented Shadow from Joon Y Moon on Vimeo.
Apparently Augmented Shadow stems from Moon’s MFA thesis in Design & Technology for Parsons. He writes:
In this installation, the shadows exist both in a real and a virtual environment simultaneously. It thus brings augmented reality to the tabletop by way of a tangible interface. The shadow is an interface metaphor connecting the virtual world and users. Second, the unexpected user experience results from manipulating the users’ visual perceptions, expectations, and imagination to inspire re-perception and new understanding. Therefore, users can play with the shadows lying on the boundary between the real, virtual, and fantasy.
More details on the project’s home page.
Augmented Reality for Autism
May 28th
I have very little experience with people on the Autistic spectrum, but designer Timothy Byrne of Western Washington University has a brother with an autistic disorder, a fact the propelled him to invent “Sixthsense for Autism”. Building upon MIT’s Pranav Mistry’s SixthSense technology, this conceptual project tries to provide its user social cues for everyday situations. Here’s for example standing in line while using the device:
In the following video Byrne explains the motivations behind his design and show some other uses:
Visit the West Washington University’s channel on Youtube for more possible uses of Sixthsense, such as aiding those with impaired memory, in the classroom, for construction, and while driving or traveling.
[via Yanko Design]
Weekly Linkfest
Mar 7th
It’s Sunday, and it’s time for another weekly linkfest:
- Tish Shute has a short interview with Sims creator (though I’ll always remember him for Simcity) Will Wright. Highlights:
- “our senses are set up to know how to filter out 99% of what is coming into them. That is why they work, and that is what is beneficial. I think that is why AR needs to focus on”
- “definitely one of our strong interests is AR.”
- And there’s a short video interview with Christine Perey.
- Mydeco.com and Dassault Systems launched a new iPhone app to let you try out virtual furniture in your home (see my AR in 2010 – a look indoors post for similar applications).
- Now that you have found the right furniture, you can look for the right partner, using AR, of course.
- Gizmodo dug out a nostalgic “mobile” AR implementation.
- Doritos Brazil has another AR campaign, but this time it features the largest marker ever.
- Infiniti uses old AR tricks to sell its G model.
The weekly video is not exactly a demo of an augmented reality system, but it relates well to other projected interfaces we have featured previously. It’s made by Microvision, and it’s pretty cool (as long as you don’t have any furniture, rugs or ceiling lamps in your room) [via ecademy.com]:
Have a nice week!
ARGO – Learn Go with Augmented Reality
Mar 4th
Go. A game with such simple rules, that is surprisingly hard to master. It’s the last bastion of humanity against the rising power of game playing artificial intelligence. And now, there’s a cool projected AR board that will help you hone your skills in the game.
Presented by a group of researchers from Japan and Finland, ARGO uses a projector to show game situations, concepts and problems on top of a regular Go board.
As shown in these modes, the advantage of our approach is to allow players to get information through the original interaction offered by the Go board and the stones. By superimposing information onto the board, players can concentrate on the match at hand or self-training without fragmenting their attention towards an instructional book and etc. This is important to make it possible for the players to allocate enough cognitive resources for recognizing the situations in the game. Using original game items as the basis preserves Ma and traditional look-and-feel, such as distance between players, touch of a wooden board and sound of stones.
I really like how they used the stones to control the menus. Nice touch, and a cool project as a whole.
More information here.
Sportpong – It’s Fun Being a Paddle
Feb 9th
In Switzerland you can play Pong. Yeah, I know, you can play Pong for about 30 years all around the world, but you could never play it like this – outside, with your legs serving as paddles.
3 vs 2 Rorschach kids… from Sportpong on Vimeo.
It’s nothing new either – you could have rent the setup for the game for at least a couple of years. The company behind it writes:
The setting is very simple: a reflector on each foot is the only physical tool to interact with Sportpong. The interface is integrated in the field which is projected on the floor. The players control the game with their feet, nothing else. This control is intuitive, naturalistic and very direct.
I really, really, can’t wait to try it out. Last year I had a session of Atari Pong (the first in twenty years) and enjoyed it immensely. This looks even better. Would be great having it on ARE or ISMAR.
More details on sportpong.ch via SwissMiss.
Sixth Sense at TED India
Nov 30th
I thought that the next talk given by MIT’s Pranav Mistry at TED India earlier this month was worth posting over here. True, most of the use cases shown in this video were already presented on February. And true, Graz’s Daniel wagner was absolutely right calling Sixth Sense conceptual.
Yet, even as a conceptual work, it’s beautiful, and the new “dragging real life to the computer screen” demo makes this video worth watching (or just jump to it at the 10 minute mark):
